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Tuesday, 14 March 2023

CNS 3rd practical socket programming in c and c++ only

 

What is socket programming?

Socket programming is a way of connecting two nodes on a network to communicate with each other. One socket(node) listens on a particular port at an IP, while the other socket reaches out to the other to form a connection. The server forms the listener socket while the client reaches out to the server.


Server.c

// Server side C/C++ program to demonstrate Socket
// programming
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080
int main(int argc, char const* argv[])
{
    int server_fd, new_socket, valread;
    struct sockaddr_in address;
    int opt = 1;
    int addrlen = sizeof(address);
    char buffer[1024] = { 0 };
    char* hello = "Hello from server";
  
    // Creating socket file descriptor
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        perror("socket failed");
        exit(EXIT_FAILURE);
    }
  
    // Forcefully attaching socket to the port 8080
    if (setsockopt(server_fd, SOL_SOCKET,
                   SO_REUSEADDR | SO_REUSEPORT, &opt,
                   sizeof(opt))) {
        perror("setsockopt");
        exit(EXIT_FAILURE);
    }
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons(PORT);
  
    // Forcefully attaching socket to the port 8080
    if (bind(server_fd, (struct sockaddr*)&address,
             sizeof(address))
        < 0) {
        perror("bind failed");
        exit(EXIT_FAILURE);
    }
    if (listen(server_fd, 3) < 0) {
        perror("listen");
        exit(EXIT_FAILURE);
    }
    if ((new_socket
         = accept(server_fd, (struct sockaddr*)&address,
                  (socklen_t*)&addrlen))
        < 0) {
        perror("accept");
        exit(EXIT_FAILURE);
    }
    valread = read(new_socket, buffer, 1024);
    printf("%s\n", buffer);
    send(new_socket, hello, strlen(hello), 0);
    printf("Hello message sent\n");
  
    // closing the connected socket
    close(new_socket);
    // closing the listening socket
    shutdown(server_fd, SHUT_RDWR);
    return 0;
}

client.c

// Client side C/C++ program to demonstrate Socket
// programming
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080
  
int main(int argc, char const* argv[])
{
    int status, valread, client_fd;
    struct sockaddr_in serv_addr;
    char* hello = "Hello from client";
    char buffer[1024] = { 0 };
    if ((client_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        printf("\n Socket creation error \n");
        return -1;
    }
  
    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(PORT);
  
    // Convert IPv4 and IPv6 addresses from text to binary
    // form
    if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr)
        <= 0) {
        printf(
            "\nInvalid address/ Address not supported \n");
        return -1;
    }
  
    if ((status
         = connect(client_fd, (struct sockaddr*)&serv_addr,
                   sizeof(serv_addr)))
        < 0) {
        printf("\nConnection Failed \n");
        return -1;
    }
    send(client_fd, hello, strlen(hello), 0);
    printf("Hello message sent\n");
    valread = read(client_fd, buffer, 1024);
    printf("%s\n", buffer);
  
    // closing the connected socket
    close(client_fd);
    return 0;
}

Compiling:

gcc client.c -o client
gcc server.c -o server

Output:

Client:Hello message sent
Hello from server
Server:Hello from client
Hello message sent
More clearly on youtube also available
Socket Programming - Tutorial Series Overview - YouTube

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